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A Tiering System is a shorthand explanation of comparing characters’ feats of strength and power by displaying them in alpha numeric tiers. These tiers are then designated and differentiated by relevant criteria such as joule values, universes, or dimensions.

 

The purpose of a Tiering System is simply a convenience when discussing the subject of broadly categorizing the strength of characters. As it would be much easier to say someone is “X Level” then to give an exact joule or energy value

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DISCLAIMER

This page assumes that the reader understands that these categories are meant to specifically tier AP/DC, and the potency of some Hax. If none of these terms are familiar to you, please visit the linked pages that explain them in great detail.

 

Characters placed in the same tier aren’t necessarily equal or relative in power. As stated previously these tiers have a broad range. Although lower tiers have ranges with finite values, which makes it much easier to quantify a difference in power. However when we go beyond those tiers it becomes way more broad and harder to quantify. So it’s important to have the full context of both characters and what feats they displayed before we assume they’re relative and/or equal in power.

 

Being in a higher tier doesn’t automatically mean you will always beat a lower tier character. It’s not always a game of who hits harder, many different factors are considered when discussing a vs battle. Such as speed, Hax, and various other abilities that could end the fight before a punch lands. So keep that mind.

Also, most of the Tiering System is originally based on older versions of the Character Stats and Profile Fandom Wiki Tiering System. However, due to this site's disagreements with the current definitions of higher tiers and the ongoing changes within CSAP's guidelines, our definitions and standards differ. See the Tiering System Explanation page for further clarification on these changes.

Tier 11: Lower Dimensional

11-C: Point level

0-dimensional characters.

11-B: Line level

1-dimensional characters.

11-A: Plane level

2-dimensional characters.

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Tier 10: Mundane

10-C: Below Average Human level

Physically impaired humans. Small animals.

10-B: Average Human level

Normal human characters.

10-A: Athlete level

Athletes, what you'd think most fighting characters from action movies would scale to at a glance.

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Tier 9: Structural

9-C: Street level

Peak Humans to Low Superhuman. Few physically very strong olympic level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies may scale to here at a glance. Large animals.

9-B: Wall level

Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. Very large animals.

9-A: Room/Small Building level

Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. Extremely large animals.

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Tier 8: Urban

8-C: Building level/9-11 Level

This category is separated in the following manner:

  • 8-C: Building level

  • High 8-C: Large Building level

Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability.

8-B: City Block level

Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability.

8-A: Multi-City Block level

Characters/Weapons who can destroy multiple city-blocks, or those who can easily harm characters with multi city-block level durability.

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Tier 7: Nuclear

7-C: Town level

This category is separated in the following manner: 

  • Low 7-C: Small Town level

  • 7-C: Town level

  • High 7-C: Large Town level

Characters who can destroy a town, or those who can easily harm characters with town level durability.

7-B: City level

This category is separated in the following manner: 

  • Low 7-B: Small City level

  • 7-B: City level

Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level

This category is separated in the following manner: 

  • 7-A: Large City/Mountain level

  • High 7-A: Large Mountain/Small Island level

Characters/Weapons who can destroy a large mountain, or those who can easily harm characters with mountain level durability.

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Tier 6: Tectonic

6-C: Island level

This category is separated in the following manner: 

  • 6-C: Island level

  • High 6-C: Large Island level

Characters/Weapons who can destroy a large island, or those who can easily harm characters with island level durability.

6-B: Country level

This category is separated in the following manner: 

  • Low 6-B: Small Country level

  • 6-B: Country level

  • High 6-B: Large Country/Small Continent level

Characters who can destroy a country, or those who can easily harm characters with country level durability.

6-A: Continent level

This category is separated in the following manner: 

  • 6-A: Continent level

  • High 6-A: Large Continent/Multi-Continent level

Characters who can destroy a continent or multiple countries, or those who can easily harm characters with continent level durability.

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Tier 5: Celestial

5-C: Moon level

Characters who can destroy a moon, or an astrological object of similar proportion.

5-B: Planet level

This category is separated in the following manner: 

  • Low 5-B: Small Planet level

  • 5-B: Planet level

Characters who can create/destroy a planet.

5-A: Large Planet level

This category is separated in the following manner: 

  • 5-A: Large Planet level

  • High 5-A: Dwarf Star level

Characters who can create/destroy large gas giants such as Jupiter and Saturn.

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Tier 4: Stellar

4-C: Star level

This category is separated in the following manner:

  • Low 4-C: Small Star level

  • 4-C: Star level

  • High 4-C: Large Star level

Characters who can create/destroy a star.

4-B: Solar System level

Characters who can create/destroy a solar system.

4-A: Multi-Solar System level

Characters who can create an omnidirectional explosion with the force to destroy at least two or more solar systems.

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Tier 3: Cosmic

3-C: Galaxy level

Characters who can create/destroy a galaxy.

3-B: Multi-Galaxy level

Characters who can create/destroy multiple galaxies.

3-A: Universe level

This category is separated in the following manner:

  • Universe/Intraverse level: Characters who can significantly affect all of the physical matter within an observable universe at full power. More specifically, usually via an explosion, omnidirectional energy blast, or a shockwave, that encompasses all of the stars and planets within a universe.

  • High Universe/High Intraverse level ("High 3-A")Characters who have an infinite power or display Infinite 3D Attack Potency, a lot of infinite energy statements would be a good example for this tier.

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Tier 2: Macrocosmic

  • Universe level+: ("Low 2-C") Characters who can significantly affect a 4-dimensional construct such as tesseracts or hyperspaces. Common feats that would also be on this level include creating and/or destroying the entirety of the 4-dimensional spacetime continuum of a universe, not just the physical matter within one. As another example, an entire timeline would often include the entire 4-dimensional vector space.

2-C: Low Multiverse level

 Characters who are 4-dimensional, and/or can significantly affect 2 and up to 1000 universal 4-dimensional constructs/containers.

2-B: Multiverse level

Characters who can create and/or destroy 1001 to any higher finite number of 4-dimensional constructs/containers.

2-A: Multiverse level+

Characters who can create, destroy and/or significantly affect an infinite number of 4-dimensional constructs.

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Tier 1: Extra Dimensional

1-C: Complex Multiverse level

These are 5 to 11-dimensional characters. 

This category is separated in the following manner:

  • Low Complex Multiverse level: 5-dimensional and 6-dimensional characters. 

  • Complex Multiverse level: 7-dimensional to 9-dimensional characters.

  • High Complex Multiverse level: 10-dimensional and 11-dimensional characters.

 

1-B: Hyperverse level

12-dimensional to Infinite-dimensional and beyond.

This category is separated in the following manner:

  • Low Hyperverse level: 12-dimensional characters

  • Hyperverse level: 13-dimensional and any finite number dimension higher

  • High Hyperverse level: Infinite dimensional and beyond

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1-A: Outerverse level

Characters that have no dimensional limitations. Basically, a being or an object which is above and beyond dimensional measure. 

This category is separated in the following manner:

  • Low Outerverse levelCharacters that are beyond all dimensionality, as well as characters capable of significantly affecting things that are also beyond dimensionality.

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  • Outerverse level: Characters that are beyond the concept of space/the form from which all of space is cut from

       - Important Note: The term concept is not inherently impressive. When we use the term, it's meant to be as we define "the form from which all of space is cut from."  â€‹â€‹â€‹

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  • High Outerverse level: Characters that dwarf other things that fit the definition of Outerverse level to the same extent that an Outerverse level character dwarfs anything below their tier, as well as characters capable of significantly affecting things at this scale.

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1-S: Extraverse level

Characters who exist so far beyond the baseline of Outerverse level and High Outerverse level that using such tiers to categorize them has become cumbersome. This tier is intended to be used for talking about some of the largest and/or strongest things that have been found in fiction, and is not something that should be seen as the next new thing to try to put characters at.

This tier is currently occupied by the following category:

  • Extraverse level: Characters who can significantly affect things which would have their "size" expressed as infinity on a scale where 1 is baseline Outerverse level and 2 is baseline High Outerverse level. Like with High 1-B, this tier extends outward to any number beyond countable infinity, and in rare cases it may even expand past the point where the aforementioned analogy is not enough to convey the full scope of the character/structure.​

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